In Ultimate, what is the term for a quick pass followed by an immediate cut to receive another pass?

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Multiple Choice

In Ultimate, what is the term for a quick pass followed by an immediate cut to receive another pass?

Explanation:
At its core, a give-and-go is a timing-driven sequence where a player with the disc quickly passes to a teammate and that same teammate immediately cuts to get open for a return throw. The goal is to use the defender’s momentary reaction to the first pass to create space, so the thrower can hit the receiver again in a more favorable position. This keeps the offense moving and can break tight marks by generating two quick exchanges in one motion. It’s distinct from a dump pass, which is a short reset to a handler behind the disc; a huck is a long downfield throw; and a layout catch is about the catching action itself rather than the initiating quick pass followed by a cut.

At its core, a give-and-go is a timing-driven sequence where a player with the disc quickly passes to a teammate and that same teammate immediately cuts to get open for a return throw. The goal is to use the defender’s momentary reaction to the first pass to create space, so the thrower can hit the receiver again in a more favorable position. This keeps the offense moving and can break tight marks by generating two quick exchanges in one motion. It’s distinct from a dump pass, which is a short reset to a handler behind the disc; a huck is a long downfield throw; and a layout catch is about the catching action itself rather than the initiating quick pass followed by a cut.

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